SUMMARY OF POSITION
WRP is seeking a highly skilled and experienced Character Rigger/Technical Animator for our upcoming titles. This is a combo role in which you will design, create and implement character rigs Maya as well as work on pipeline development. The ideal candidate has a strong understanding of animation and rigging. Required to be a self-starter, must be motivated and willing to work without much supervision.
JOB RESPONSIBILITIES
- Develop and maintain numerous rigs in Maya across multiple projects
- Develop solid pipelines and processes to aid the animation team
- Ability to follow established specifications of existing rigs while developing improvements for future rigs
- Work closely with the Character Art team to ensure all assets are delivered in a format that is suitable for rigging and animation
- Import character rigs into Unity, Unreal, create physics assets, set up Anim Dynamics and cloth simulation when needed
- Work with Animation team to develop animation-friendly rigs for a broad range of characters following existing technical requirements
JOB REQUIREMENTS
- Excellent communication, interpersonal, and organizational skills
- Expert knowledge of animation and animation tools
- Ability to iterate and implement quickly without sacrificing quality
- Knowledge of game production pipeline and 3d game engines
- Experience with organic and mechanical rigging
- Understanding of scripting languages (melscript is a plus)
- Actively seek feedback to improve work while also providing guidance and feedback to peers
BONUS SKILLS
- Experience with facial motion capture setup and rigging
- Expert knowledge of melscript
- Expert knowledge of Unity and/or Unreal
The above list of job duties is not exclusive or exhaustive and the hired applicant may be required to undertake additional tasks as may be reasonably expected to perform.