Mid/Senior Technical Animator/Character Rigger

Work Type: Full Time

WRP is seeking a highly skilled and experienced Character Rigger/Technical Animator for our upcoming titles. This is a combo role in which you will design, create and implement character rigs Maya as well as work on pipeline development. The ideal candidate has a strong understanding of animation and rigging. Required to be a self-starter, must be motivated and willing to work without much supervision.


  • Develop and maintain numerous rigs in Maya across multiple projects
  • Develop solid pipelines and processes to aid the animation team
  • Ability to follow established specifications of existing rigs while developing improvements for future rigs
  • Work closely with the Character Art team to ensure all assets are delivered in a format that is suitable for rigging and animation
  • Import character rigs into Unity, Unreal, create physics assets, set up Anim Dynamics and cloth simulation when needed
  • Work with Animation team to develop animation-friendly rigs for a broad range of characters following existing technical requirements


  • Excellent communication, interpersonal, and organizational skills
  • Expert knowledge of animation and animation tools
  • Ability to iterate and implement quickly without sacrificing quality
  • Knowledge of game production pipeline and 3d game engines
  • Experience with organic and mechanical rigging
  • Understanding of scripting languages (melscript is a plus)
  • Actively seek feedback to improve work while also providing guidance and feedback to peers


  • Experience with facial motion capture setup and rigging
  • Expert knowledge of melscript
  • Expert knowledge of Unity and/or Unreal

The above list of job duties is not exclusive or exhaustive and the hired applicant may be required to undertake additional tasks as may be reasonably expected to perform.

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